critter arrival | ||
critter begins to advance | {sound} | |
pole weapon range | ||
melee range | ||
weapon lodges | ||
attack stuns critter | ||
attack leaves critter off-balance | ||
attack knocks critter off its feet | ||
attack renders critter unconscious | ||
critter death | {sound} | |
good vitality, fatigue, balance, or position | ||
bad fatigue, balance, or position | ||
you are hit | {sound} | |
you are stunned | ||
failure to retreat | ||
you successfully defend | ||
another person is hit |
bleeding | |
tended bleeder | |
level 1 external wound | |
level 2 external wound | |
level 3 external wound | |
level 4 external wound (begin bleeding) | |
level 5 external wound | |
level 6 external wound | |
level 7 external wound | |
level 8 external wound | |
level 3 internal wound | |
level 4 internal wound (may bleed) | |
level 5 internal wound (definitely bleeds) | |
level 6 internal wound | |
level 7 internal wound | |
level 8 internal wound | |
level 1 external scar | |
level 2 external scar | |
level 3 external scar | |
level 4 external scar | |
level 5 external scar | |
level 6 external scar | |
level 7 external scar | |
level 8 external scar | |
level 3 internal scar | |
level 4 internal scar | |
level 5 internal scar | |
level 6 internal scar | |
level 7 internal scar | |
level 8 internal scar |
analyzing | |
studious | |
focused | |
very focused | |
engaged | |
very engaged | |
cogitating | |
fascinated | |
captivated | |
engrossed | |
riveted | |
very riveted | |
rapt | |
very rapt | |
enthralled | |
nearly locked | |
mind lock |
clear | |
dense | |
very dense | |
stagnant | |
very stagnant | |
frozen | |
very frozen |
Barbarians | |
Bards | |
Clerics | |
Empaths, Life mana | |
Moon Mages | |
Necromancers, Bone Elves | |
Paladins, Holy mana | |
Rangers | |
Thieves | |
Traders | |
Warrior Mages |
Dwarves | |
Elves | |
Elotheans | |
Gnomes | |
Gor'Togs | |
Halflings | |
Kaldar | |
Prydaens | |
Rakash | |
S'Kra Mur |
GameMasters and GameHosts | |
Order of the Apostles | |
Order of the Dragon Shield | |
Order of the Theren Guard | |
Order of the White Rose | |
Idon Raiders | |
Professional Healers Association |
coins and boxes | ||
herbs and healing | ||
stealth and poison | ||
magic and cambrinth | ||
your magic errors | ||
beneficial spell wears off | {sound} | |
others' non-guild-specific magical messaging | ||
brawling gear | ||
gwethdesuans and albredine rings | ||
teaching/listening | ||
holy sites | ||
offers, new ranks, and other good things | {sounds} | |
miscellaneous errors | {sound} | |
bodies and deaths (in your room) | {sound} | |
doors and other likely entries | ||
water and swimming | ||
signs | ||
starting point for Kraelyst's travel script | ||
arrival (to your room) | {sound} | |
departure (from your room) | ||
arrival (global) | ||
departure/disconnect (global) | ||
deaths (global) |