bleeding | |
tended bleeder | |
insignificant external wound | |
negligible external wound | |
minor external wound | |
more than minor external wound | |
harmful external wound | |
very harmful external wound | |
damaging external wound | |
very damaging external wound | |
severe external wound | |
very severe external wound | |
devastating external wound | |
very devastating external wound | |
useless external wound | |
insignificant internal wound | |
negligible internal wound | |
minor internal wound | |
more than minor internal wound | |
harmful internal wound | |
very harmful internal wound | |
damaging internal wound | |
very damaging internal wound | |
severe internal wound | |
very severe internal wound | |
devastating internal wound | |
very devastating internal wound | |
useless internal wound | |
insignificant external scar | |
negligible external scar | |
minor external scar | |
more than minor external scar | |
harmful external scar | |
very harmful external scar | |
damaging external scar | |
very damaging external scar | |
severe external scar | |
very severe external scar | |
devastating external scar | |
very devastating external scar | |
useless external scar | |
insignificant internal scar | |
negligible internal scar | |
minor internal scar | |
more than minor internal scar | |
harmful internal scar | |
very harmful internal scar | |
damaging internal scar | |
very damaging internal scar | |
severe internal scar | |
very severe internal scar | |
devastating internal scar | |
very devastating internal scar | |
useless internal scar |
analyzing | |
studious | |
focused | |
very focused | |
engaged | |
very engaged | |
cogitating | |
fascinated | |
captivated | |
engrossed | |
riveted | |
very riveted | |
rapt | |
very rapt | |
enthralled | |
nearly locked | |
mind lock |
Standard | ESP Channel | Guild |
Barbarians | ||
Bards | ||
Clerics | ||
Empaths | ||
Moon Mages | ||
Necromancers | ||
Paladins | ||
Rangers | ||
Thieves | ||
Traders | ||
Warrior Mages |
Standard | ESP Channel | Race |
Dwarves | ||
Elves | ||
Elotheans | ||
Gnomes | ||
Gor'Togs | ||
Halflings | ||
Kaldar | ||
Prydaen | ||
Rakash | ||
S'Kra Mur |
GameMasters and GameHosts | |
Order of the Apostles | |
Order of the Black Fox | |
Order of the Dragon Shield | |
Order of the Iron Circle | |
Order of the Theren Guard | |
Order of the White Rose | |
Tavern Troupe Performing Order | |
Idon Raiders | |
Free Empaths of the Crystal Tower | |
Professional Healers Association |
stealth and poison | ||
magic and cambrinth | ||
your magic errors | ||
ESP (default/General channel) | ||
ESP (Trade channel) | ||
ESP (Local channel) | ||
ESP (Personal channel) | ||
offers, new ranks, and other good things | {sounds} | |
bodies and deaths (in your room) | {sound} | |
starting point for Kraelyst's travel script | ||
arrival/departure/disconnect (global) |
Function | |
G, Control | #goto (AutoMapper travel) |
M, Control | #mapper reset;#echo $zonename: $roomname (map $zoneid: room $roomid) |
NumPad8 | n |
NumPad9 | ne |
NumPad6 | e |
NumPad3 | se |
NumPad2 | s |
NumPad1 | sw |
NumPad4 | w |
NumPad7 | nw |
NumPad5 | out |
Decimal | up |
Add | (go through first AutoMapper portal) |
Subtract | (go through second AutoMapper portal) |
Multiply | (go through third AutoMapper portal) |
Divide | (go through fourth AutoMapper portal) |
Key | Function |
Z, Alt | \\x;'\}$speak |
Z, Control | \\x;'\/$emote |
Z, Control, Alt | \\x;'\}$speak \'\$emote |
F9, Control | \\x;whisper group |
F9 | \\x;whisper $whisper |
F9, Alt | \\x;OOC group |
F9, Shift | \\x;OOC $whisper |
I, Alt | \\x;send $think @ |
I, Control, Alt | \\x;send $think OOC: @ |
N, Control, Alt | \\x;;chat to $lncht |
F5, Control | assess teach |
L, Control | listen to |
Key | Function |
F1 | look |
F2 | health |
F2, Shift | analyze |
F4 | skills |
E, Alt | skill |
E, Control | exp |
F5 | assess |
F11, Shift | look in my $pack |
F1, Shift | wealth;inventory gem pouch |
F1, Control | look in my |
F1, Shift, Control | rummage in my |
R, Alt | $righthandnoun |
R, Control, Alt | $righthand |
L, Control, Alt | my.$lefthandnoun |
L, Alt | (picks up coins, gems, and collectibles) |
U, Alt | profile |
J, Control | .junk |
Key | Function |
T, Control | .tip |
K, Alt | .exchmon |
D, Control | dokora |
Key | Function |
I, Control | .idle (idle mode) |
NumPad1, Alt | $charactername |
N, Alt | $scriptname |
S, Control | search |
Key | Function |
R, Control | .retreat |
D1, Alt | manipulate friendship first $manipulate1 |
D2, Alt | manipulate friendship second $manipulate1 |
D3, Alt | manipulate friendship third $manipulate1 |
D4, Alt | manipulate friendship fourth $manipulate1 |
D5, Alt | manipulate friendship fifth $manipulate1 |
D6, Alt | manipulate friendship sixth $manipulate1 |
D7, Alt | manipulate friendship seventh $manipulate1 |
D8, Alt | manipulate friendship eighth $manipulate1 |
D9, Alt | manipulate friendship ninth $manipulate1 |
D0, Alt | manipulate friendship tenth $manipulate1 |
Key | Function |
P, Control | power;#window hide percWindow;#window show percWindow |
H, Alt | harness |
H, Control | perceive health |
F4, Shift | .max courage |
F5, Shift | .max refresh |
F6 | .hw |
F3, Shift | .casth heal wound |
F3, Alt | .casth heal scar |
Key | Function |
D1, Control | first |
D2, Control | second |
D3, Control | third |
D4, Control | fourth |
D5, Control | fifth |
D6, Control | sixth |
D7, Control | seventh |
D8, Control | eighth |
D9, Control | ninth |
D0, Control | tenth |
Key | Function |
Escape | #queue clear;#script abort all |
Escape, Shift | clears text input bar without aborting scripts |
F1, Alt | #script pause all |
F2, Alt | #script resume |
F3 | #setvar connected 1;#parse SCRIPT DONE |
F10 | #clear main;#clear atmospherics; |
F12 | #class combat on;#class rp off;#class racial off |
F12, Shift | #class combat off;#class rp on;#class racial on |
F10, Shift | #clear thoughts;#clear main;#clear atmospherics |
F3, Control | #clear atmospherics;#clear log;#clear ooc;#clear thoughts;#clear main |
Type | Function |
drag1 [player] | #var drag 1;#var drag.target [player] |
drag2 | #var drag 0;#var drag.target |
poweron | #var powerwalk 1 |
poweroff | #var powerwalk 0 |
forageon | #var foragewalk 1 |
forageoff | #var foragewalk 0 |
mapon | #var mapwalk 1 |
mapoff | #var mapwalk 0 |
stm | #send study my map |
ent | go entrance |
pmg | peer through moongate |
gmg | go moongate |
dmg | drag $drag.target through moongate |
mhor1 | approach $horse horse;mount $horse horse |
mhor2 | dismount $horse horse |
cbf | command broom to fly |
cbs | command broom to slow |
mdir | #mapper roomid [player];#mapper path $2;echo $mapperpath |
Type | Function |
common | language Common |
lang | language $language |
comm [player] | #var speak [player];#var think [player];#var whisper [player];#var lncht [player] |
spe [player] | #var speak [player] |
wh [player] | #var whisper [player] |
thi [player] | #var think [player] |
yw [player] | whisper [player] You're welcome. |
loca | echo think I am at $roomname. |
espgen | ESP send general |
espgui | ESP send guild |
esploc | ESP send local |
esprac | ESP send race |
esptra | ESP send trade |
gl | group leader [player] |
gr [player] | group [player] |
tcl [player] | teach $class to [player] |
ste | stop teach;stop listen;#statusbar 3 "" |
la [player] | look [player] all |
lf [player] | look [player] features |
lkw [player] | look [player] wounds |
at1 | #send avoid !touch (avoids empathic touching) |
at2 | #send avoid touch (allows empathic touching) |
av1 | #send avoid !all (avoids on) |
av2 | #send avoid all (avoids off) |
dem | demeanor $demeanor |
dn | demeanor neutral |
Type | Function |
depo | wealth;deposit all |
wa | withdraw all |
split | share value (At a teller, shares coin evenly among your group.) |
kronar | exchange all Lirums for Kronars;exchange all Dokoras for Kronars |
lirum | exchange all Kronars for Lirums;exchange all Dokoras for Lirums |
dokora | exchange all Kronars for Dokoras;exchange all Lirums for Dokoras |
ls | look my spider |
sellrl | sell my $righthandnoun;sell my $lefthandnoun |
askg [shop] | ask guard about [shop];ask guard about [shop] (Go directly to a particular shop in market plazas.) |
svar [surface] | #var shop [surface]; shop [surface] (the surface you're using in a shop (e.g., shelf, table, rack); used with shopping aliases and scripts) |
shs | shop;shop $shop (displays shop surfaces and inventory) |
sh [item] | shop [item] $preposition $shop (displays tap, look, and price of an item in a shop) |
buy2 [item] | buy [item] $preposition $shop |
get2 [item] | get [item] $preposition $shop |
pcc [item] | buy [item] chart $preposition $shop;put my chart in my compendium |
sha [item] | shop [item] $preposition $shop;appraise [item] $preposition $shop careful |
apc [item] | appraise [item] $preposition $shop careful |
aps [item] | appraise [item] $preposition $shop quick |
appc [item] | appraise [item] careful |
appq [item] | appraise [item] quick |
mea | .measure |
appgp | appraise my gem pouch |
fgg | fill first gem pouch with second gem pouch |
fgp | fill gem pouch with $pack |
gems1 | store gems in gem pouch |
gems2 | store gems in $pack |
wgp | wear my gem pouch |
sorta | sort automatic headtotoe |
wl | wear left |
wr | wear right |
str | stow right |
stl | stow left |
rmv [item] | remove my [item] |
gp [item] | get [item] from my $pack |
gpcc | get cleaning cloth from my $pack |
st | put my $righthandnoun in my $pack |
gm [item] | get my [item] |
gv [item] | get [item] from vault |
gss [item] | get [item] from large shelf in vault |
gets [item] | #var getcon [item] |
put2 [item] | put my [item] $putpreposition $putcon |
puts [item] | #var putcon [item] |
putprep [preposition] | #var putpreposition [preposition] |
pvt | put my $righthandnoun in vault |
pss | put my $righthandnoun on large shelf in vault |
phcr | put my $righthandnoun in my harp case |
phcl | put my $lefthandnoun in my harp case |
dumpc [item] | dump [item] in $container2 |
gett [item] | get [item] from my $getcon |
gett2 [item] | get [item] from $getcon |
putt [item] | put [item] in my $putcon |
putt2 [item] | put [item] in $putcon |
dprh | drop my $righthandnoun |
dplh | drop my $lefthandnoun |
pb | put my $righthandnoun in bucket |
wld [weapon] | wield my [weapon] |
srw | #send sheathe my $righthandnoun |
slw | #send sheathe my $lefthandnoun |
sth [weapon] | sheathe my [weapon] |
tcomp [chart] | turn $compendium to [chart] |
erh | eat my $righthandnoun |
drh | drink my $righthandnoun |
reg | register my $righthandnoun;register my $righthandnoun |
unreg | unregister my $righthandnoun;unregister my $righthandnoun |
shop1 | #class shop on (turns on shop-related triggers and logging) |
shop2 | #class shop off (turns off shop-related triggers and logging) |
cls [surface] | #var cleans [surface] (sets source for clean script) |
clc [container] | #var cleanc [container] (sets destination container for clean script) |
gsr [item] | get [item] from my large sack;wear my [item] |
rcc [item] | rub my [item] with my cleaning cloth |
Type | Function |
face1 | face $face1 |
face2 | face $face2 |
stcs | stance shield |
stcp | stance parry |
stce | stance evasion |
stcc | stance custom |
tankn | stance set 0 0 100 0;stance set 100 0 100 0 |
sta [evasion/parry] | stance set [evasion/parry] 0 100 (sets Evasion and Parry stance to #, Shield stance to 0%, and Attack stance to 100%) |
weak | stance set 0 0 0 100 |
joust [player] | remove my $shield;signal horse joust [player] |
Type | Function |
tendon | #class tend on |
tendoff | #class tend off |
thd | tend my head |
tre | tend my right eye |
tle | tend my left eye |
tn | tend my neck |
tch | tend my chest |
tab | tend my abdomen |
tb | tend my back |
tra | tend my right arm |
tla | tend my left arm |
trh | tend my right hand |
tlh | tend my left hand |
trl | tend my right leg |
tll | tend my left leg |
tt | tend my tail |
uh | unwrap my head |
ure | unwrap my right eye |
ule | unwrap my left eye |
un | unwrap my neck |
uch | unwrap my chest |
uab | unwrap my abdomen |
ub | unwrap my back |
ura | unwrap my right arm |
ula | unwrap my left arm |
urh | unwrap my right hand |
ulh | unwrap my left hand |
url | unwrap my right leg |
ull | unwrap my left leg |
ut | unwrap my tail |
Type | Function |
gsc | gaze my sanowret crystal |
icam | invoke my $cambrinth |
ifoc | invoke my $focusr |
itun | invoke my tuner |
rel | release all |
relc | release cyclic |
relm | release mana |
rels | release spell |
rss | #class research on;#send research status |
rsch | #class research on;#send research status;#send research $researchproject 300 |
rsch2 | #class research on;#send research $1 300 |
Type | Function |
appf [item] | appraise focus [item] |
appfcs | appraise focus clockwork shark |
appfc | appraise focus check |
bowa [player] | bow [player] alert |
bowc1 [player] | bow [player] courteous |
bowe [player] | bow [player] eyeroll |
bowh [player] | bow [player] head |
bowk [player] | bow [player] kneel |
bowsl [player] | bow [player] slight |
bowsn [player] | bow [player] sneer |
noda [player] | motion [player] approvingly |
nodc [player] | nod [player] courteous |
nodg [player] | nod [player] gracious |
nodp [player] | nod [player] polite |
nods [player] | nod [player] slight |
playp | #class perform on;get my $instrument from my harp case;play $playsong on my $instrument |
spl | stop play |
orb1 | get my $favorgod orb |
orb2 | put my $favorgod orb on altar |
ow | weather |
rsr | tap scroll;look scroll |
endscript | #parse SCRIPT DONE |
Type | Function |
gbond [weapon] | glyph bond [weapon] |
gease [player] | glyph ease [player] |
gmana | glyph mana |
grenew | glyph renew $holyweapon |
gward [player] | glyph ward [player] |
protc | protect assess cover |
protd | protect assess deflect |
proc [player] | protect [player] cover |
prod [player] | protect [player] deflect |
ps2 | protect stop |
pt | perceive theft |
badge [altar] | remove badge;push [altar] with badge |
anec [player] | accuse [player] necromancy |
Type | Function |
tp [player] | #window close Familiar;#var patient [player];touch $patient |
etu [player] | #window close Familiar;#var patient [player];touch $patient;link $patient unity |
brka | break all |
tpl | #window close Familiar;touch $patient;link $patient persistent |
tph | #window close Familiar;link $patient hodierna |
tphc | #window close Familiar;link all hodierna cancel |
eta [player] | .takequick-all [player] |
etaq [player] | .takequick-all2 [player] |
eti [player] | .takequick-most [player] |
ets [player] | .takequick-scars [player] |
etm [player] | .takequick-unity [player] |
tvit | #window close Familiar;touch $patient;take $patient vitality quick |
tdis | #window close Familiar;take $patient quick disease |
tpoi | #window close Familiar;take $patient quick poison |
tabp | #window close Familiar;take $patient abdomen part quick |
wrd | redirect all to $0 |
wrdc | redirect cancel |
hm | .healmost |
heals | .healscar |
mhs | .max heal scar |
phs | #window close Familiar;perceive health self |
hwh | .castm head reverse |
hwhi | .castm head internal |
hwre | .hw right eye reverse |
hwrei | .hw right eye internal |
hwle | .hw left eye reverse |
hwlei | .hw left eye internal |
hwn | .hw neck reverse |
hwni | .hw neck internal |
hwch | .hw chest reverse |
hwchi | .hw chest internal |
hwab | .hw abdomen reverse |
hwabi | .hw abdomen internal |
hwb | .hw back reverse |
hwbi | .hw back internal |
hwra | .hw right arm reverse |
hwrai | .hw right arm internal |
hwla | .hw left arm reverse |
hwlai | .hw left arm internal |
hwrh | .hw right hand reverse |
hwrhi | .hw right hand internal |
hwlh | .hw left hand reverse |
hwlhi | .hw left hand internal |
hwrl | .hw right leg reverse |
hwrli | .hw right leg internal |
hwll | .hw left leg reverse |
hwlli | .hw left leg internal |
hwt | .hw tail reverse |
hwti | .hw tail internal |
hws | .castm hw skin reverse |
hsh | .castm hs head reverse |
hsre | .hs right eye reverse |
hsle | .hs left eye reverse |
hsn | .hs neck reverse |
hsch | .hs chest reverse |
hsab | .hs abdomen reverse |
hsb | .hs back reverse |
hsra | .hs right arm reverse |
hsla | .hs left arm reverse |
hsrh | .hs right hand reverse |
hslh | .hs left hand reverse |
hsrl | .hs right leg reverse |
hsll | .hs left leg reverse |
hst | .hs tail reverse |
hss | .castm hs skin reverse |
hmre | .hwm 4 right eye |
hmle | .hwm 4 left eye |
hmn | .hwm 3 neck |
hmch | .hwm 3 chest |
hmabd | .hwm 3 abdomen |
hmba | .hwm 3 back |
hmra | .hwm 2 right arm |
hmla | .hwm 2 left arm |
hmrh | .hwm 3 right hand |
hmlh | .hwm 3 left hand |
hmrl | .hwm 2 right leg |
hmll | .hwm 2 left leg |
hmt | .hwm 2 tail |
vman | #var manipulate $0 |
man | manipulate friendship $0 |
wba | command warrior to behavior aggressive |
wbp | command warrior to behavior passive |
wso | command warrior to stance offense |
wsd | command warrior to stance defense |
cwt | command warrior to taunt |
emfa | #echo Empathy: $Empathy.Ranks ($Empathy.LearningRate/34);#echo First Aid: $First_Aid.Ranks ($First_Aid.LearningRate/34) |
whole | language Common;'The body of $patient is whole. |
holdl | language Common;'$patient will hold life. |
Type | Function |
arrive1 | #class arrive on |
arrive2 | #class arrive off |
c1 [Genie class] | #class [Genie class] on |
c2 [Genie class] | #class [Genie class] off |
cl1 | #clear main |
cl2 | #clear thoughts;#clear main |
cl3 | #clear log;#clear ooc;#clear thoughts;#clear main |
ld | #window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log |
ldh | #window hide Experience;#window show Experience;#window hide percWindow;#window show percWindow;#window hide Mobs;#window show Mobs;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log |
ldh2 | #window hide Experience;#window show Experience;#window hide Mobs;#window show Mobs;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log |
ldi | #window hide OOC;#window show OOC;#window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log |
ldp | #window hide Experience;#window show Experience;#window hide percWindow;#window show percWindow;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log |
ldp2 | #window hide Experience;#window show Experience;#window hide percWindow;#window show percWindow;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log |
lh | #window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log;#window hide Mobs;#window show Mobs |
lsh | #window hide Experience;#window show Experience;#window hide Thoughts;#window show Thoughts;#window hide Log;#window show Log;#window hide Mobs;#window show Mobs |
loadg | #gag clear;#gag load |
loadh | #highlight clear;#highlight load |
loadm | #macro clear;#macro load |
loadn | #name clear;#name load |
loads | #sub clear;#sub load |
loadt | #trigger clear;#trigger load |
loadv | #variable load |
savea | #alias save |
saveg | #gag save |
savem | #macro save |
saven | #name save |
savet | #trigger save |
savev | #variable save |
clear | #queue clear |
script | #config ignorescriptwarnings true |
trset | #put /trackreset |
Trigger | Response | |
\s\*\s(\w+) was just struck down!\s$ | #put profile $1 | |
^(\w+) begins to lecture you on the proper usage of the (?!Sorcery|Stealing|Thievery) | #send listen to $1 | |
^\* Log-on system converted \d*% of your character's field experience into earned rank\. \*$ | experience 1;#send 3 /trackreset | |
^As time passes, you forget some of the finer points about your project about | #send research $researchproject 300 | research |
^Bonk! You smash your nose | #send open door;#send open backdoor;#send 1 go door;#send go backdoor | |
^Failing to leap in time, you get twisted about in the winds, losing your balance and falling to the ground!$|You lose your balance due to all the weight|Knocks you.+off your feet|You collapse to the ground | #send stand | |
^The bandages binding your (.*) (soak|come) | #send tend my $1 | tend |
^The clerk counts out .+ and hands them over, making a notation|^The clerk slides a small metal box across the counter|^You don't have any .+ to deposit | #send balance | bank |
^The light and crystal sound of your sanowret crystal fades slightly as you come to the end of the knowledge about.+You feel quite enlightened, if a bit mentally tired\.$ | #send put my sanowret crystal in my $pack | bank |
^You decide to take things as they come | #send teach open | |
^You draw out your (silver|copper) sword from the (greatsword sheath|weapon harness), gripping it firmly in your right hand\.$ | #send swap my sword | |
^You finish playing | #send play $playsong on my $instrument | |
^Your share is .+ (Kronars?|Lirums?|Dokoras?)\.$ | #send deposit all | |
Connected to | #send 1 look | |
fangs jut from the spider's head and you think you notice what may be a min[ui]scule droplet of (\w+) venom on each tip\.$ | #send withdraw 1 $1;#send feed $1 coin to my spider | |
Get up, get up, go have yourself a birthday party 'cause you don't need healing|Just between you and me and the Queen, I think you don't really need healing | #send stand;#send #goto teller | |
look in my gem pouch$ | #send 1 wealth | |
you cannot manage to stand | #send sit;send stand |
Trigger | Response |
e/$monstercount/ | #statusbar 4 Monstercount: $monstercount/$monsterdead |
e/$monsterdead/ | #statusbar 4 Monstercount: $monstercount/$monsterdead |
e/$Time.timeOfDay/ | #statusbar 1 $Time.season: $Time.timeOfDay |
^(\w+) is teaching a class on (extremely advanced|advanced|intermediate|basic|simplistic|extremely simplistic) \(compared to what you already know\) (.*)( which|, but).+You are in this class!$ | #statusbar 3 Listening to $1 teach $3 |
^(\w+) is teaching a class on(?! (extremely advanced|advanced|intermediate|basic|simplistic|extremely simplistic)) (.*)( which|, but).+You are in this class!$ | #statusbar 3 Listening to $1 teach $3 |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Augmentation Patterns Research\.$|^You decide to stop researching Augmentation Patterns Research\.$|^As time passes, you forget some of the finer points about your project about Augmentation Patterns Research\.$ | #var researchproject augmentation;#statusbar 5 paused research: augmentation |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Fundamental Research\.$|^You decide to stop researching Fundamental Research\.$|^As time passes, you forget some of the finer points about your project about Fundamental Research\.$ | #var researchproject fundamental;#statusbar 5 paused research: fundamental |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) High Energy Spellcasting\.$|^You decide to stop researching High Energy Spellcasting\.$|^As time passes, you forget some of the finer points about your project about Mana Field Theory\.$ | #var researchproject energy;#statusbar 5 paused research: energy |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Mana Field Theory\.$|^You decide to stop researching Mana Field Theory\.$|^As time passes, you forget some of the finer points about your project about Mana Field Theory\.$ | #var researchproject field;#statusbar 5 paused research: field |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Mana Stream Theory\.$|^You decide to stop researching Mana Stream Theory\.$|^As time passes, you forget some of the finer points about your project about Mana Stream Theory\.$ | #var researchproject stream;#statusbar 5 paused research: stream |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Sorcerous Research\.$|^You decide to stop researching Sorcerous Research\.$|^As time passes, you forget some of the finer points about your project about Sorcerous Research\.$ | #var researchproject sorcery;#statusbar 5 paused research: sorcery |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Spell Research\.$|^You decide to stop researching Spell Research\.$|^As time passes, you forget some of the finer points about your project about Spell Research\.$ | #var researchproject spell;#statusbar 5 paused research: spell |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Utility Patterns Research\.$|^You decide to stop researching Utility Patterns Research\.$|^As time passes, you forget some of the finer points about your project about Utility Patterns Research\.$ | #var researchproject utility;#statusbar 5 paused research: utility |
^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Warding Patterns Research\.$|^You decide to stop researching Warding Patterns Research\.$|^As time passes, you forget some of the finer points about your project about Warding Patterns Research\.$ | #var researchproject warding;#statusbar 5 paused research: warding |
^Abandoning the normal discipline required to manipulate the mana streams, you draw forth the strongest emotional response you can muster\.\s+You lash out with your magical senses, seeking to effect blind change\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Sorcerous Research.+You estimate that you will complete it|^You make definite progress in your project about Sorcerous Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject sorcery;#statusbar 5 researching: sorcery |
^All of your students have left, so you stop teaching|^Because you have no more students, your class ends|^Being unconscious, you make a lousy student, so \w+ stops teaching you|^But you aren't listening to anyone|^But you aren't teaching anyone|^No one seems to be teaching|^You stop listening to|^You stop teaching so as not to disturb the aura of quiet here|^You stop teaching\.|^Your teacher (has left|is not here), so you are no longer learning anything|cannot concentrate to teach .+ in combat\.|stops teaching and looks around quietly | #statusbar 3 "" |
^Breakthrough!$|^You decide to cancel your project about|^Distracted by your spellcasting, you forget what you were researching\.$|^Distracted by your devices, you forget what you were researching\.$|^Distracted by combat, you forget what you were researching\.$|^You have abandoned your research project entirely\.$ | #var researchproject NOTSET;#statusbar 5 "" |
^The map has a large 'X' marked in the middle of it.+From other markings on the map, you guess that the destination is (.*)\.\s+Judging by your surrounding environment, you will find the treasure in this province | #statusbar 2 Map: $1 |
^The map has a large 'X' marked in the middle of it.+From other markings on the map, you guess that the destination is (.*)\.\s+Judging by your surrounding environment, you will not find the treasure in this province | #statusbar 2 Map: wrong province |
^With a mixture of rational concern and bravado, you begin to channel energy from the mana streams into grander and grander reservoirs of power\.\s+You strain your capacity to control mana, seeking the very limits of your ability\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) High Energy Spellcasting.+You estimate that you will complete it|^You make definite progress in your project about High Energy Spellcasting and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject energy;#statusbar 5 researching: energy |
^You are currently researching a project involving (.*)\.$ | #statusbar 5 focusing: $1 |
^You are teaching a class on (.*) which | #statusbar 3 Teaching $1;#var class $1 |
^You aren't trained in the ways of magic|^Something about the magic in the area stops you from being able to do that\.$|^Something in the area is interfering with your ability to perceive power\.$|^Your spell cannot maintain itself in this magically inert area|influence is weak\.$|spells are favored\.$ | #statusbar 2 "" |
^You begin to bend the mana streams into novel configurations and releasing them, noting the results\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Spell Research.+You estimate that you will complete it|^You make definite progress in your project about Spell Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject spell;#statusbar 5 researching: spell |
^You begin to listen to (\w+) teach the (.*) skill | #statusbar 3 Listening to $1 teach $2 |
^You carefully examine your (.*), focusing beyond its individual details\.$ | #statusbar 5 focusing: $1 |
^You confidently begin to bend the mana streams around and through you, testing the limits of your ability to weave augmentation spells into the flesh\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Augmentation Patterns Research.+You estimate that you will complete it|^You make definite progress in your project about Augmentation Patterns Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject augmentation;#statusbar 5 researching: augmentation |
^You confidently begin to bend the mana streams around you, testing the limits of your ability to put together magical wards\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Warding Patterns Research.+You estimate that you will complete it|^You make definite progress in your project about Warding Patterns Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject warding;#statusbar 5 researching: warding |
^You confidently begin to bend the mana streams in the air in front of you, testing the limits of your ability to manipulate the world with utility spells\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Utility Patterns Research.+You estimate that you will complete it|^You make definite progress in your project about Utility Patterns Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject utility;#statusbar 5 researching: utility |
^You continue to instruct your students? on (.*)\.$ | #statusbar 3 Teaching $1;#var class $1 |
^You expertly coach yourself into an emotional rage that you keep only the most fragile control over\.\s+In your state of imbalance, you reach beyond the mana streams and attempt to chart the invisible by the influences it imposes on what can be seen\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Mana Field Theory.+You estimate that you will complete it|^You make definite progress in your project about Mana Field Theory and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject field;#statusbar 5 researching: field |
^You focus your magical perception as tightly as possible, attempting to trace the weave and flow of the mana streams further than ever before\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Mana Stream Theory.+You estimate that you will complete it|^You make definite progress in your project about Mana Stream Theory and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject stream;#statusbar 5 researching: stream |
^You realize that your project about Augmentation Patterns Research only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject augmentation;#statusbar 5 researching: augmentation (final portion) |
^You realize that your project about Fundamental Research only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject fundamental;#statusbar 5 researching: fundamental (final portion) |
^You realize that your project about High Energy Spellcasting only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject energy;#statusbar 5 researching: energy (final portion) |
^You realize that your project about Mana Field Theory only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject field;#statusbar 5 researching: field (final portion) |
^You realize that your project about Mana Stream Theory only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject stream;#statusbar 5 researching: stream (final portion) |
^You realize that your project about Sorcerous Research only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject sorcery;#statusbar 5 researching: sorcery (final portion) |
^You realize that your project about Spell Research only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject spell;#statusbar 5 researching: spell (final portion) |
^You realize that your project about Utility Patterns Research only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject utility;#statusbar 5 researching: utility (final portion) |
^You realize that your project about Warding Patterns Research only requires.+more seconds of research, so you adjust your plans accordingly\.$ | #var researchproject warding;#statusbar 5 researching: warding (final portion) |
^You tentatively reach out and begin manipulating the mana streams, testing their give and the amount of energy coursing through them\.$|^(You have completed.+of a project about|You believe that you're.+complete with a portion of research about) Fundamental Research.+You estimate that you will complete it|^You make definite progress in your project about Fundamental Research and decide to take a break\.\s+However, there is still more to learn before you arrive at a breakthrough\.$ | #var researchproject fundamental;#statusbar 5 researching: fundamental |
begins to listen to you teach the (.*) skill | #statusbar 3 Teaching $1;#var class $1 |
your developing senses.+mana \w+ through the area\.$ | #statusbar 2 Mana: $mana.level/5 |
your developing senses.+mana \w+ through the area\..+drift slowly through the mana streams\.$ | #statusbar 2 Mana: $mana.level/5 |
your improving senses.+mana \w+ through the area\.$ | #statusbar 2 Mana: $mana.level/9 |
your improving senses.+mana \w+ through the area\..+drift slowly through the mana streams\.$ | #statusbar 2 Mana: $mana.level/9 |
your senses.+mana \w+ through the area\.$ | #statusbar 2 Mana: $mana.level/21 |
your senses.+mana \w+ through the area\..+drift slowly through the mana streams\.$ | #statusbar 2 Mana: $mana.level/21 |
your weak senses.+mana \w+ through the area\.$ | #statusbar 2 Mana: $mana.level/3 |
your weak senses.+mana \w+ through the area\..+drift slowly through the mana streams\.$ | #statusbar 2 Mana: $mana.level/3 |
Trigger | Response | Class |
(\w+) is next\.$ | #send read list;#echo >log $1 is chosen from the list. | |
(\w+) just closed the waiting list\.$ | #send read list;#echo >log $1 closes the list. | |
(\w+) just closed the.+list\.$ | #send read list;#echo >log $1 closes the list. | |
(\w+) just opened the.+list\.$ | #send read list;#play Alteration;#flash;#echo >log $1 opens the list. | list |
Raffle picks are closed for this drawing! | #class rafflewarn off;#echo >log Raffle drawings close. | |
Raffle picks are now available for the next drawing! | #echo >log Raffle drawings open. | |
^ \* (\w+) is slain before your eyes!$ | #echo >log $1 is slain before you. | |
^\*\*\* (\w+) (\w+) is here to answer your assist\. \*\*\*$ | #play PartyJoin;#flash;#echo >log #FF0000 $1 $2 answers your assist. | |
^\*\*\*\*\* You just received (\d) PIRP points?\.\s+Way to go! \*\*\*\*\*$ | #echo >log #00FF00 Someone gives you $1 PIRP point(s). | |
^\w+ bangs (his|her) gavel and yells, \"Bidding is now open for (an?|some|the) (.*)\.\s+The opening bid is | #echo >log bidding opens: $3 | |
^\[Festival Announcement\] (.*) | #echo >log Festival Announcement: $1;#play Alteration;#flash | |
^(\w+) accepts your offer of surrender!$ | #flash;#echo >log #FF8000 $1 accepts your offer of surrender. | |
^(\w+) agrees to stop the duel\.$ | #echo >log $1 agrees to stop the duel. | |
^(\w+) applauds enthusiastically and flips (.*) in your direction\.\s+You snatch it nimbly from the air!$ | #echo >log $1 flips you $2. | |
^(\w+) asks you to join (his|her) group, but you decline\.$ | #echo >log $1 tries to lead you. | |
^(\w+) bangs (his|her) gavel and shouts, \"SOLD! for (\d*) coins!\"$ | #echo >log winning bid: $3 $currency ($AuctionBuyer) | |
^(\w+) bangs (his|her) gavel and shouts, \"SOLD! for (\d*) Hollow Eve Tickets!\"$ | #echo >log winning bid: $3 Tickets | |
^(\w+) bangs (his|her) gavel and shouts, \"SOLD! for (\d*) Prison Scrip!\"$ | #echo >log winning bid: $3 Scrip | |
^(\w+) bangs (his|her) gavel and shouts, \"SOLD | #echo >log auction winner: $AuctionBuyer ($lastbid $currency) | |
^(\w+) gives you (\d*) (platinum|gold|silver|bronze|copper) (Kronars?|Lirums?|Dokoras?)\.$ | #echo >log $1 gives you $2 $3 $4. | |
^(\w+) just opened the waiting list\.$ | #send read list;#play Alteration;#flash;#echo >log $1 opens the list. | list |
^(\w+) just tried to join you but you avoided (him|her)\.$ | #echo >log $1 tries to join you. | |
^(\w+) just tried to teach you\.$ | #echo >log $1 tries to teach you. | |
^(\w+) just tried to whisper to you, but you turned away\.$ | #echo >log $1 tries to whisper to you.;#send avoid whisper;#send 1 whisper $1 My apologies. What did you want to say? | |
^(\w+) mutters something into the air about (.*)\.$ | #flash;#echo >log $1 mutters something into the air about $2. | |
^(\w+) offers you (.*)\.\s+Enter ACCEPT to accept the offer or DECLINE to decline it\.\s+The offer will expire in 30 seconds\.$ | #echo >log $1 offers you $2. | |
^(\w+) offers you a tip of (\d+) (Kronars?|Lirums?|Dokoras?)\.\s+Type ACCEPT TIP, to accept it or DECLINE TIP to refuse it\.$ | #send accept tip;#echo >log $1 tips you $2 $3. | |
^(\w+) refuses your offer of surrender!$ | #flash;#echo >log #FF8000 $1 refuses your offer of surrender. | |
^(\w+) stops the contest, admitting you are the better opponent\.$ | #flash;#echo >log #FF8000 $1 stops the contest with you. | |
^(\w+) tries to surrender to you, | #flash;#echo >log #FF8000 $1 tries to surrender to you. | |
^(\w+)'s corpse begins to shake violently\.\s+The convulsions reach a fevered pitch and then abruptly stop when (\w+)'s eyes snap open!\s+(He|She) lies in a fetal position, wracked with pain and gasping for air, but clearly alive\.$ | #echo >log #652BD9 $1 self-raises (Necromancer). | |
^(\w+)'s name appears on the result board!$ | #send read result board;#echo >log $1 wins a raffle. | |
^(\w+)'s voice reverberates throughout the arena, \"(.*)\"$ | #echo >log $1's voice reverberates throughout the arena: "$2" | |
^(Katamba|Xibar|Yavash) sets, slowly dropping below the horizon | #echo >log #FF00FF $1 sets. | |
^(Katamba|Xibar|Yavash) slowly rises above the horizon | #echo >log #FF00FF $1 rises. | |
^(Kentikatili|Kentikatilli) (.*) (asks|exclaims|says), \"(.*)\" | #echo >log #FFFFFF $1 $2 $3, "$4" | |
^(Kentikatili|Kentikatilli) (asks|exclaims|says), \"(.*)\" | #echo >log #FFFFFF $1 $2, "$3" | |
^(System Announcement|Announcement): (.*)$ | #beep;#flash;#echo >log #FFFF00 $1: $2 | |
^A (barge|ferry|sand barge) pulls into the dock\.$ | #echo >log $1 arrival | |
^A brief chill runs down your spine, like a lurking mistake waiting to haunt you\.|^One of your eyes bothers you momentarily, feeling slightly strained\.|^You feel vaguely uneasy, as if you had overlooked something important\.|^Your eyes feel briefly uncomfortable, but you can't quite put a finger on why\. | #echo >log #652BD9 invisible Necromancer | |
^A fierce blue-white glare forces you to avert your eyes for a moment\.\s+When it subsides, a blue Moongate stands before you, rippling slightly\.$|^A swirling vortex of shadows draws itself from the ground and coalesces into a black Moongate, which yawns open like a hungry maw\.$|^In a blazing fountain of red-gold sparks, a red Moongate blazes into life\.$ | #send peer through moongate;#echo >log #FF00FF A Moongate opens. | |
^A flurry of motion signals the arrival of the janitor|.+ is summoning the janitor to this room|^\[You have marked this room to be cleaned by the janitor | #echo >log #800080 The janitor is summoned.;#send get bundle;wear my bundle | |
^A gaping rift of rippling.+luminscence rips through the air in front of you, followed by a sudden blast of frigid wind\.$ | #echo >log #FF00FF A rift opens. | |
^A harsh, (.*) voice echoes from the shadows, \"(.*)\"$ | #flash;#echo >log #FFFF00 A harsh, $1 voice echoes from the shadows, "$2" | |
^A shrill whistle pierces the air and a voice calls out, \"Cast off!\"\s+The Sand Elves quickly rope off access to the barge\.$ | #echo >log sand barge departure | |
^A voice whispers in your ear, \"There is a new message on your alterer's scroll\.\s+You should READ it for the details\.\"$ | #flash;#play MiniFanfare1#echo >log #00FF00 Your $1 has been updated. | |
^An attendant picks up the (\w+), hands it to (\w+), and collects the funds from | #echo >log auction winner: $2 ($1) | |
^Auctioneer (\w+) bangs (his|her) gavel and yells, \"Bidding is now open for (an?|some|the) (.*)\.\s+The opening bid is | #echo >log bidding opens: $4 | |
^Congratulations (\w+)!\s+You just received an award for roleplaying!\s+Don't forget to review the RPA verb for how to use your award\.$ | #echo >log #00FF00 You receive an RPA. | |
^Odd\.\s+Where did that (.*) come from | #echo >log $1 is slipped to you. | |
^Pilot \w+ barks the order to tie off the \w+ to the docks\.$ | #echo >log boat arrival | |
^Strange\.\s+Your (.*) just got a little heavier\. | #echo >log Item is slipped into your $1. | |
^Submitted bug \"Catalog Shop\" to play\.net's bug tracking database under category \"Room\" with these details:$ | #log >BuggedShops.txt $roomname ($date $time) | |
^The (.*) ties off to the (.*) pier!$ | #echo >log $1 arrives at $2. | |
^The (.*) was carrying.+(\bbolt\b|flarmencrank|\bgear\b|glarmencoupler|\bnut\b|rackensprocket|spangleflange) | #log >SpiderParts.txt $date $time $2 $1 Map$zoneid Room $roomid | |
^The (.*) was carrying.+map | #log >TreasureMaps.txt $date $time Map $1 Map$zoneid Room $roomid | |
^The (barge|ferry) .+ reaches (its|the) dock and its crew ties the (barge|ferry) off\.$ | #echo >log $1 arrival | |
^The (barge|ferry|sand barge) pulls into dock and its crew quickly ties the \S+ off\.$ | #echo >log $1 arrival | |
^The .+ appears busy with activity as sailors begin hoisting in the tie-lines\.$ | #echo >log boat departure | |
^The clerk loudly proclaims, \S+ (\w+) here has made the final purchase allowed for this set of items\.\s+Thank you all for your interest\.\"\s+The clerk quickly sets to work removing the remaining stock\.$ | #echo >log $1 makes a final purchase. | |
^The door swings shut of its own accord, and the gondola pushes off\.$ | #echo >log gondola departure | |
^The ferrymaster cries, \"Cast off!\", and the polemen take up their positions\.$ | #echo >log Ain Ghazal ferry departure | |
^The Human woman creaks to her feet and fusses over the box of kittens, lifting several out and inspecting them before setting them back in atop the pile\.$|^She opens it up and pulls out another box full of mewling kittens!\s+Barely concealing a grin, she shuffles back to her rocking chair and eases into it\.$ | #send ask Human woman for list;#play Alteration;#flash;#echo >log New kittens! | |
^The Merelew driver says, \"I'm leaving shortly, returning to (.*)\.\s+If you would like to accompany me for a safe trip there | #echo >log mammoth departing for $1 | |
^The sand barge pulls up to a desert oasis and stops\.$|^A sand barge pulls up to the oasis\.$ | #echo >log sand barge arrival at oasis | |
^The sun rises | #echo >log #FF00FF The sun rises. | |
^TWEET:(.*) | #echo >log Tweet: $1;#play Alteration;#flash | |
^With a soft bump, the gondola comes to a stop at its destination\.$ | #echo >log gondola arrival | |
^You agree to stop the duel\.$ | #echo >log #FF8000 You agree to stop the duel. | |
^You are unable to take any more wounds from the (.*)\. | #echo >log #FF0000 You can't transfer more wounds to your $1. | |
^You begin to instruct (\w+) on | #echo >log You start instructing $1. | |
^You come to a very soft stop as the ferry reaches the dock\.\s+The ferrymaster mumbles a few quick words of thanks as he and his crew move to unload the supplies\.$ | #echo >log Ain Ghazal ferry arrival | |
^You feel a great heave as the barge moves away from its mooring\.$ | #echo >log barge departure | |
^You feel the ferry.+shudder slightly as it shoves off\.$ | #echo >log ferry departure | |
^You feel your pockets get slightly heavier | #echo >log Money is slipped to you. | |
^You feel your shift link with (\w+) dissipate\.$ | #echo >log #008080 shift link broke;#play Error | |
^You finish instructing (\w+) | #echo >log You finish instructing $1. | |
^You get an odd feeling that someone is watching you\.\s+It quickly passes\.$ | #echo >log #FF00FF Someone in this room is Located. | |
^You mutter something into the air about (.*)\.$ | #echo >log You mutter something into the air about $1. | |
^You refuse (\w+)'s offer of surrender!$ | #echo >log #FF8000 You refuse $1's offer of surrender. | |
^You stop the contest, admitting (\w+) is the better opponent\.$ | #echo >log #FF8000 You stop the contest with $1. | |
^You try to surrender to (\w+), asking for mercy!$ | #echo >log #FF8000 You try to surrender to $1. | |
^You've gained (?:a new|\d*) (?:rank|ranks) in\s?(?:maneuvering in|using|your ability to fight|your ability to|your ability with|your knowledge of|your)?\s?(.*)\s?(?:use|area)?\.$ | #echo >log #00FF00 new rank: $1;#log >Ranklog-$charactername.txt [$date $time] $1;#put skills | |
^You've gained (?:a new|\d*) (?:rank|ranks) in\s?(?:maneuvering in|using|your ability to fight|your ability to|your ability with|your knowledge of|your)?\s?(.*)\s?(?:use|area)?\.$ | #echo >log #00FF00 new rank: $1;#log >Ranklog-$charactername.txt [$date $time] $1;#put skills | |
^Your (.*) falls? to the ground\.$ | #flash;#echo >log #FF0000 You drop your $1. | |
^Your death cry echoes in your brain | #flash;#echo >log #FF0000 You die. | |
^Your spell.+backfire[sd] | #echo >log #005555 $last.prepared backfires at $lastmana mana |
Trigger | Response |
^(A few fluffy clouds move into the sky.|A few clouds drift by, obscuring the stars as they pass.|A few clouds drift past, partially obscuring the stars.|A few cold, grey clouds drift into the sky.|Large, grey clouds slowly cover the skies.|More clouds drift in, obscuring most of the stars.|More clouds move in above, almost obscuring the sky completely.|Most of the clouds above drift away on a chill winter breeze.|Most of the clouds blow away on a cool, gentle breeze.|Most of the clouds drift away to reveal a fine expanse of stars.|Most of the clouds drift away to reveal starry skies.|Now and then, a glimmer of sunlight fights its way through the occluding layers of heavy cloud.|The clouds break slightly, revealing a few twinkling stars.|The clouds part slightly to reveal patches of blue sky.|The clouds part slightly, revealing a few twinkling stars.|The last few clouds drift away to reveal a sky full of twinkling stars.|The last few clouds drift away, leaving a fine expanse of stars.|The last few clouds in the sky above slowly drift away.|The last of the grey clouds drift away to reveal a crisp blue sky.|The last of the stars above disappears behind a thick sheaf of clouds.|The last of the stars disappear behind a bank of grey clouds.|The last of the stars disappear behind a thick bank of clouds.) | #echo >Weather $0 |
^(A light snow is falling.|A thick bank of clouds obscures the heavens.|A thick bank of grey clouds fills the sky from horizon to horizon.|Dark clouds of grey obscure most of the stars above.|It's a blizzard!|Snow is falling steadily.|The night winter sky is a crisp, clear, starry black.|The sky has a few cold, grey clouds lurking in its heights.|The sky is a sharp, clear blue.|The sky is nearly filled with cold, grey clouds.|The starry skies above are marred by a few dark clouds.) | #echo >Weather $0 |
^(Feathery streamers of high gossamer clouds race swiftly towards the horizon, fleeing the stern gaze of the sun.|The dusky gold image of the sun seems a watery mirage as it wavers in shimmering ripples of heat reflected from the ground.|A dazzling sapphire sky frames the blazing jewel of the golden sun.|The blazing sun turns crystalline skies incandescent with shimmering bands of translucent heat.|The unbroken expanse of azure sky allows no relief from the torrid touch of the burning sun.|The fitful wind smudges the sky in a rainbow of prismatic colors almost obscuring the sun in a cloak of dust and sand.|A few determined sunbeams flicker through the pervasive haze, of the dusty air.|Swirled sand dances to the wild melody of the wind under the blazing bronze heat of the obscured sun.|Delicate tracings of dust swirls streak the harsh blue sky, softening the edges of the sun's glare.|A faint dust veil shrouds the sun in a hazy glow, intensifying the sweltering heat.|Thousands of diamond pointed stars glitter brilliantly in an exceptionally clear sky.|A light purple haze only accentuates the soft sparkle of starlight.|A low haze of swirling sand obstructs most of the night sky.|Harsh clouds of gritty sand obscure all but a few lucky stars.|The thick dust in the air creates prisms casting sudden glorious rainbows that paint the lands with the colors of the gods.|A multitude of stars twinkle from the velvet night sky, their clear light warding the soul from the odd chill of the night air.|The wind shifts slightly, chilling the night air with a death kiss.|Chill fingers of night breezes tap grittily over flesh in an abrasive caress.|Biting bits of grit and sand are flung by the malicious wind, blurring the edges of your suddenly impaired and watering vision.) | #echo >Weather $0 |
^(Light rain begins to fall from the sky.|A light rain begins to patter down from above.|The rain begins to come down even more heavily.|The rain falls harder and is now a heavy downpour.|The rain increases in severity and is now a severe downpour.|The steady rains turn into a driving storm.|The storm increases in strength to a ferocious squall.|The heavy rains lessen to a steady shower.|The rain slackens off to a heavy downpour.|The steady rains lessen to a light, misty drizzle.|The rain stops, leaving only an overcast sky.|It's raining steadily.|It is drizzling.) | #echo >Weather $0 |
^(Light snow begins to fall from the sky.|The snow begins to fall more heavily.|The snowfall grows very heavy.|The snow increases in severity and is now a blizzard.|The snow slackens somewhat.|The snow slacks off to a moderate flurry.|The snow lessens to a light flurry.|The snow stops, leaving only an overcast sky of grey.) | #echo >Weather $0 |
^(The autumn sky above is a bright, cheery blue.|Thousands of stars twinkle merrily from clear autumn skies.|A light autumn rain patters to the earth around you.) | #echo >Weather $0 |
^(The sun plays hide-and-seek with the many clouds in the sky as it rises higher in the east.|Dancing from one cloud to another, the sun wends its way towards evening.|Night slowly turns into day as the horizon appears faintly under feeble light.|The rising sun slowly fights its way through a heavy blanket of clouds, bringing a wan light to chase the darkness.|The sun rises in a crisp, clear blue sky, heralding another fine day.|The sun slowly pokes its way through soft blankets of clouds as it sleepily rises to create the new day.|The sun climbs higher into the clear sky, bringing with it a pure, clear light that sharpens everything you see with a crystal clarity.|The sun arrives at its zenith, a triumphant warrior proud and fierce in an empty sky.|The sun crests the endless mountain of the cloud-covered heavens almost seeming to gaze longingly at the world below as it pauses momentarily at its zenith.|A few scattered clouds reflect the warm glow of the sun as it descends towards its rest.|As the day wanes, the sun begins its long trudge towards its home and the sweet comfort of night.|Grey clouds fill the sky as the day turns towards evening and the sun continues its journey into night.|A thick layer of clouds takes on a deep grey glow as the sun rises behind it.\s+A cold grey light slowly creeps across the sky.|Long streamers of clouds turn shades of salmon and umber as the sun nears the horizon.|The sun nears the far horizon as the clear blue sky deepens into a rich indigo.|The sun sinks below the horizon, turning the clear sky a thousand shades of ever-deepening blue as the day fades into night.|The sun vanishes behind a multicolored splendor of clouds as night slowly drapes its starry banner across the skies.|Thick banks of clouds make way for their overlord, the sun, as it descends towards evening.|What little light the sun can force through the endless clouds begins to fade as the day begins drawing to a close.|The day flows on into evening as the sun, poking now and then through heavy clouds, descends.|Streamers of white clouds form a gentle carpet for the sun as it mounts its throne high in the noontime sky.|Thin streamers of cloud float in a mostly clear sky as the sun rises high above them.|A cloud-ridden sky hides all but the faintest hint of the rising sun.\s+Dim grey light devoid of color or warmth creeps across the land, diluting the dark but not quite chasing it away.) | #echo >Weather $0 |
^(Thick clouds above obscure nearly all of the stars.|A few white clouds float lazily in the sky above.|It's quite cloudy and a bit muggy.|A few fluffy white clouds drift into the sky above.|A few scattered clouds drift in the night skies above.|A light rain patters silently down from dark skies above.|A thick bank of clouds obscures nearly all of the sky above.|The sky is completely covered with clouds.|Thick clouds above obscure nearly all of the stars.|It's raining heavily.|It's raining a downpour.|A steady rain falls from dark skies above.|Dark clouds obscure the night sky above.) | #echo >Weather $0 |
Trigger | Response |
^(\w+) appears to be aiming at you | #if {$guild = Paladin} "#send glyph ward $1" |
^(\w+) begins to focus on you!$ | #if {$guild = Paladin} "#send glyph ward $1" |
Trigger | Response | Class |
^An?.+alfar warrior bears its teeth in a feral grin and assesses its surroundings with an attitude of casual menace\.$ | #if {$guild = Empath} "#send command warrior to stance offense" | combat |
^An?.+alfar warrior calmly strides in and surveys the area\.$ | #if {$guild = Empath} "#send command warrior to behavior aggressive" | combat |
^You can't heal while lying down on the job|^You fall screaming to the ground | #send sit | |
^You have no empathic link with (\S+) and cannot transfer (his|her) wounds | #send touch $1 | |
^You must first have a diagnostic Empathic link with (\S+) before you can transform | #send touch $1 | |
^You sense the Gift of Life spell (upon|surrounding) you, which|^New life flows into your body, sharpening your Empathic senses and increasing your sense of wellness\.$ | #var GOL ON | buff |
warrior bears its teeth in a feral grin and assesses its surroundings with an attitude of casual menace\.$ | #if {$guild = Empath} "#send 5 command warrior to stance offense" | combat |
Trigger | Response | Class |
you could try to (back pedal|pedal back) out of the way!$ | #send pedal | arena1 |
you could try to (jump over it|prepare to jump)!$ | #send jump | arena1 |
you could try to bob back and forth!$ | #send bob | arena1 |
you could try to cower (into a smaller target|out of the way)!$ | #send cower | arena1 |
you could try to duck down!$ | #send duck | arena1 |
you could try to lean out of the way!$ | #send lean | arena1 |
Label | Details |
Bank | lobby, not teller or exchange |
Debt | where debts can be paid |
Exchange | currency exchange |
Teller | bank teller |
Vault | Carousel vaults |
Label | Details |
Alchemy | supplies for alchemy |
Armor | |
Bows | |
Clothing | |
Deeds | mining deeds |
Fletching | supplies for fletching |
Forging Books | |
Forging Supplies | |
Forging Tools | |
General | general store |
Herbs | |
Jewelry | not the gem buyer |
Locksmith | |
Magic | |
Tables | Trader tables |
Tack | horse gear |
Tannery | not the bundle buyer |
Weapons |
Label | Details |
Bundles | the bundle buyer |
Gems | the gem buyer |
Healer | the auto-healer |
MAMAS | where you weigh things |
pawn | |
Repair Metal/Leather | equipment repairers |
Stable |
Label |
Agility |
Charisma |
Discipline |
Intelligence |
Reflex |
Stamina |
Strength |
Wisdom |
Label | Details |
N/NE/E/SE/S/SW/W/NW | cardinal directions (e.g., W Gate) |
Barge | |
Ferry | |
Gondola |
Label | Details |
Citizenship | where to change citizenship |
Depart | rooms to which players depart after death |
Favors | favor orbs |
Plugin | Description |
Circle Calculator (Circle Calc.dll, CircleReqs.xml, SortGroups.xml) | Syntax: /calc [guild] [optional target circle]. Also sorts your experience output from highest to lowest. Usage is /sort or /sort [skillset]. Requires the included CircleReqs.xml file. |
Combat Tracker (CombatTracker.dll) | Provides combat stats, such as the number of kills, average number of strikes to kill, etc. |
CreateFormWithJS (CreateFormWithJS.dll, CreateFormWithJS folder, ghforms folder) | Required to run Genie |
Dynamic Windows (DynamicWindows.dll, DynamicWindows.xml) | Required to run Genie |
Exp Display (ExpEcho Plugin.dll) | Tells you exactly when experience is earned or drained. /expecho gain on/off toggles the display of experience gains. /expecho pulse on/off toggles the display of experience pulses (absorption of field experience). These features must be enabled every time you log in. (The start script in my package does this for you.) |
Experience Tracker (EXPTracker.dll) | Tracks ranks and TDPs gained (required by many scripts) |
Genie Crutch (GenieCrutch.dll, GenieCrutch.xml, Genie_Crutch.xml) | Visual tool for healing patients. Excellent for Empaths. |
Genie Browse (GenieBrowse.dll, GenieBrowse.xml) | Quick query for Elanthipedia, dictionary, thesaurus, and Wikipedia. Type /browse for syntax. |
InventoryView (InventoryView.dll) | Free inventory tracking plugin by Etherian. |
Room Display (Room Display.dll) | Creates dedicated windows for players, monsters, and objects. (You can close these windows when they are not needed.) |
SpellInfo (SpellInfo.dll, SpellInfo_config.xml) | Takes the spells from the percWindow and stores the data as Genie variables so that you can keep track of what buffs you have active. |
SpellTimer (SpellTimer.dll) | Takes the spells from the percWindow and stores the data as Genie variables so that you can keep track of what buffs you have active. (This plugin may be required by some scripts, such as Geniehunter's khri functionality.) |
Time and Moon Tracker (TimeTracker.dll, Time_Tracker.xml) | Allows you to create a window that keeps track of the current game time and the position of the moons. |
Tracker (Tracker.dll, Tracker.xml) | Makes it easier to use timers and counters. (This functionality can be incorporated in your scripts.) |
Window Logger (WindowLogger.dll, WindowLogger.xml, WindowLoggerConfig.xml) | Allows logging specific windows (such as Thoughts or Talk) to a separate text file. |
Name | Syntax | Description |
AFK Message | .afkmessage | Sends a discreet OOC away message to anyone who communicates with you. See Elanthipedia for documentation. |
See 'n Say Appraisal (no weights) | .app %item %modifier | Appraises any weapon, shield, or armor and then echoes the appraisal in an IC way. See Elanthipedia for documentation. |
See 'n Say Appraisal (no weights, no elemental damage) | .app2 %item %modifier | Appraises any weapon, shield, or armor and then echoes the appraisal in an IC way. See Elanthipedia for documentation. |
Equipment Appraisal Scales | .appv | Echoes equipment appraisal scales. |
Auction Result Logger | .auctionlog | Logs the item, buyer, and winning bid to the Auction.txt file. |
See 'n Say Appraisal (weights) | .appw %item %modifier | Appraises any weapon, shield, or armor and then echoes the appraisal in an IC way. See Elanthipedia for documentation. |
See 'n Say Appraisal (weights, no elemental damage) | .appw2 %item %modifier | Appraises any weapon, shield, or armor and then echoes the appraisal in an IC way. See Elanthipedia for documentation. |
Awaken | .awaken | Exits idle/sleep mode by turning off avoidance flags, opening containers, and returning to your default demeanor. |
Bank Balance Tracker | .bank | Displays your current account balances at each of the banks that you have visited. To record your balance, you must visit a bank and do one of the following: check your balance, deposit money, or withdraw money. The bank balance script requires my triggers and maps. You must run banksetup once before you can use this system. See Elanthipedia for documentation. |
Bank Balance Tracker: Setup | .banksetup | This script is required if you want to use my bank balance tracker. (See above.) Run it once to set your bank balances to 0. |
Tack Up | .bard1 | Approaches your horse in the stable and equips it with tack and barding. |
Tack Off | .bard2 | Approaches your horse in the stable and removes its tack and barding. |
Box Disarming and Picking | .boxp wait/keep | Opens your own boxes or those of others. Optional syntax is wait (for receiving boxes and returning them) or greed (for receiving boxes and keeping the contents). |
Geniebuff Settings | included | Required for Geniehunter's buff mode. See the Genie Bulletin for documentation. |
Bundle Skins | .bundle %skin | Quickly bundles skins from the ground. |
Bundle Skins From Pack | .bundlep | Quickly bundles skins from your pack. |
Cast With Cambrinth | .cast %spell abbreviation | Using cambrinth, this script casts a spell at half of your personal cap. |
Cast Cyclic | .castc %spell abbreviation %mana | From raw attunement, this script prepares a cyclic spell and casts it when the spell is fully prepared. |
Cast With Full Prep | .castfp %spell abbreviation | Using cambrinth, this script casts a spell at half of your personal cap, waiting until the spell is fully prepared. |
Cast With Harnessed Mana | .casth %spell abbreviation | Using harnessed mana, this script casts a spell at half of your personal cap. |
Cast With Minimum Mana | .castm %spell abbreviation | This script casts a spell at its minimum prep. |
Cast Ritual | .castr %spell abbreviation | Using harnessed mana, this script casts a spell at half of your personal cap. |
Announce Class | .class %skillset | This script announces your class (and your skill level) to everyone in the room. The skillset syntax is for the skillset to which your subject belongs (e.g., magic for arcana). See Elanthipedia for documentation. |
Close Containers | .close | Closes your containers. |
See 'n Say Comparison | .compare %item1 %item2 | This script compares any two weapons, shields, or pieces of armor and then echoes the comparison in an IC way. See Elanthipedia for documentation. |
Currency Converter | .curr %number (in coppers) | Currency converter. See Elanthipedia for documentation. |
Set Local Currency | .currset | Sets the local currency variable, which is used in some other scripts. (Replace "ring" with an item you always wear.) |
Stat and Rank Logger | .datalog | Logs stats about your character. See Elanthipedia for documentation. |
Dump Container | .dcon | Useful for when the DUMP command does not work, this script removes items from one container ($container1) and puts them in another container ($container2). |
Discern Logger | .discern | DISCERNs all of your spells and logs information about each spell to a text file. |
Elanthipedia Items | .elanth %item | Generates Elanthipedia item forms from shop merchandise. See Elanthipedia for documentation. |
Elanthipedia Items (Auction) | .elantha %item | Generates Elanthipedia item forms from auction merchandise. See Elanthipedia for documentation. |
Elanthipedia Items (Held Items) | .elanth | Generates Elanthipedia item forms from held items. See Elanthipedia for documentation. |
Elanthipedia Items (Shown Items) | .elanthp %player %item | Generates Elanthipedia item forms from items that a player SHOWs to you. See Elanthipedia for documentation. |
Elanthipedia Shops | .eshop %item | Generates Elanthipedia shop forms from shop merchandise. See Elanthipedia for documentation. |
ESP | .esp | Reactivates gweths gweth channels. (Use after departing or resurrecting.) |
Exchange Calculator | .exch %desired amount %exchange fee | Calculates how much money is needed to convert from one currency to another, including the exchange fee. See Elanthipedia for documentation. |
Exchange to Local Currency | .exchmon | Exchanges foreign currencies for the local currency. |
Exit Game | .exit | Stops performances and classes, stows what you are holding, releases cyclic spells, clears avoids, and leaves/disbands groups before exiting the game. |
Convert Between Ranks and RP Labels | .exp %ranks | Converts between numeric ranks and exp RP labels. Follow menu prompts after running. For example, .exp 137 tells you "137 ranks: experienced dilettante." If you want to convert from an RP label, just run the script without entering anything, and follow the menu prompts. |
Crossing Favors | .favors | This script gets favor orbs by completing the puzzle in Siergelde (near Crossing). You must define the global favorgod variable for each character. |
Magical Feat Learner | .featl | Attempts to learn all magical feats. |
Magical Feat Unlearner | .featu | Unlearns all magical feats (costs money). |
Gem Pouch Tipper | .gemt %player | Appraises your gem pouch, gives it to a Trader, and tips the Trader 20% of the difference between the sale price and the appraisal value. |
Get Item | .get %item | Gets all of the item from a surface (requires definition of global variable "get") |
Get Item | .get2 %item | Picks up all of the item on the ground. |
Geniehunter Armor Swapper | included | Swaps armor to train multiple armor types. Does not currently work, but don't delete it, or Geniehunter may not run properly. |
Geniebuff | includedGeniebuff add-on for Geniehunter. Maintains your buffs of choice for Empaths, Paladins, and Analogous Patterns. See the Genie Bulletin for documentation. | |
Geniehunter Container Setup | .gh-setup | This script (by Azarael) defines your Geniehunter container variables. |
Direction-based Travel | .go %destination | This script uses the DIRECTION system to travel within Crossing or Riverhaven. |
Group Room | .group | Attempts to add everyone in your room to your group. |
Empath Self-Healer (Heal) | .heal | Uses Heal to heal all wounds and scars. (This is often faster than using Heal Wounds and Heal Scars but not as fast as using Fountain of Creation and/or Regenerate.) The script uses cambrinth. |
Empath Self-Healer (Saves Bleeders) | .healb | This script uses cambrinth to heal everything except the Empath's bleeding external wounds. (Head and nerve wounds are healed to prevent interference with spell-casting.) External wounds that are severe or worse will be reduced to a more manageable level. (Severe arm and hand wounds prevent tending.) The wound healing uses Heal Wounds; the scar healing uses Heal. |
Empath Self-Healer (Saves External Wounds) | .healmost | This script uses cambrinth to heal everything except the Empath's external wounds. (Head and nerve wounds are healed to prevent interference with spell-casting.) External wounds that are severe or worse will be reduced to a more manageable level. (Severe arm and hand wounds prevent tending.) The wound healing uses Heal Wounds; the scar healing uses Heal. |
Empath Self-Healer (Newbies) | .healnoob | This script uses only Heal Wounds and Heal Scars and does not use cambrinth. |
Empath Self-Healer (Scars) | .healscar | This script uses cambrinth and Heal to heal scars. It is sometimes used by the other self-healing scripts, so you need to install this script and name it healscar. |
Focus Runestone | .focus | Simple script that trains sorcery by focusing on a runestone. (You must have a runestone that contains a spell that uses another type of mana.) |
Friend Reset | .friend-reset | Clears your friend and demeanor settings. |
Gametime | .gametime | Sets the current $GameDate variable, which is used in my Elanthipedia Renown Scrolls and Trader Shop Inventory Logger scripts. Requires the Time plugin and triggers, which are included in my Config and Plugin packages. |
Haggle | .haggle %item | Haggles for low prices in catalog-based shops. |
Cast Heal Scars | .hs %part reverse/internal | Casts Heal Scars (using harnessed mana). |
Geniehunter | .hunt [see help menu at top of file] | The most popular hunting script for Genie -- supports many activities and is customizable. See the Genie Bulletin and support thread for partial documentation. |
Cast Heal Wounds | .hw %part reverse/internal | Casts Heal Wounds (using harnessed mana). |
Reduce Wound | .hwm %prep %part | Slightly reduces an external wound by snap-casting Heal Wounds. |
Idle | .idle | Prevents auto-disconnection by repeatedly looking and checking skills; runs the AFK Message script. (If you're going to be AFK, I recommend running the Sleep Mode script instead.) |
Idle Performer | .idlep | Plays your instrument and tends your wounds in idle mode. |
Info | .info | Displays full character info, skills, and spells for logging. |
Item Stats (Other) | .istats | Appraises an item and compiles stats that can be used to compare weapons/shields/armor of a similar type. See Elanthipedia for documentation. |
Item Stats (Held/Worn) | .istatsh | Appraises an item that you are holding or wearing and compiles stats that can be used to compare weapons/shields/armor of a similar type. See Elanthipedia for documentation. |
Item Stats (Manual) | .istatsm | Compiles stats based on information you provide. Follow the menu prompts. See Elanthipedia for documentation. |
Item Stats (Shown Items) | .istatsp %player %item | Appraises an item that a player SHOWs to you and compiles stats that can be used to compare weapons/shields/armor of a similar type. See Elanthipedia for documentation. |
Item Stats (Shop Inventory) | .istatss %item | Appraises an item in a shop and compiles stats that can be used to compare weapons/shields/armor of a similar type. See Elanthipedia for documentation. |
Item Stats (Shop Inventory) | .istatssr %item | Appraises all items with the same noun in a shop and compiles stats that can be used to compare weapons/shields/armor of a similar type. See Elanthipedia for documentation. |
Jump Jewelry (Plat) | .jj | Plat script that uses Jumpy Jewelry to teleport to a major city. |
Junk Storage | .jstore %preposition %surface | Counts and lists items on a surface. |
Junk Cleanup | .junk | Kicks collected piles and summons the janitor. |
Look Features/Profile | .l %player | Looks at a player's features and checks his profile. |
Look Room | .look | Looks at the features and profile of everyone in the room. |
Loot (Menu) | .loot | Menu-based loot script. Options: coins, gems, boxes, collectibles, cards, herbs, and junk. |
Loot Coins and Gems | .loot2 | Loots coins, gems, and collectibles. |
Magic Skill | .magicskill | Calculates effective magic ranks (does not include stat or skill buffs) |
Max Cast | .max %spell abbreviation | Using cambrinth, this script casts a spell at your personal cap. |
Geniehunter: Multi Setup | .mset [see help menu in Geniehunter] | Configures multi-weapon mode for Geniehunter. |
News | .news | Checks for new NEWS items and displays upcoming events. |
Open Containers | .open | Opens your containers. |
Power-walk: Crossing | .power-cros | Trains attunement by power-walking in Crossing. |
Power-walk: Leth Deriel | .power-leth | Trains attunement by power-walking in Leth Deriel. |
Power-walk: Langenfirth to Therenborough | .power-lang | Trains attunement by power-walking from Langenfirth to Therenborough. |
Power-walk: Muspar'i | .power-musp | Trains attunement by power-walking in Muspar'i. |
Power-walk: Shard | .power-shar | Trains attunement by power-walking in Shard. |
Power-walk: Therenborough to Langenfirth | .power-ther | Trains attunement by power-walking from Therenborough to Langenfirth. |
Register Item | .reg %item | Registers an item with Paltagir in Crossing. |
Glyph of Renew (Icon) | .renew | Traces the Glyph of Renew on your holy weapon. You must define the global holyweapon variable for your character. Replace andesite icon with your icon if different |
Glyph of Renew (Altar) | .renew2 | Traces the Glyph of Renew on your holy weapon. (This takes 75 seconds, and you must be at a recharging location.) You must define the global holyweapon variable for your character. |
Elanthipedia Renown Scrolls | .renown %scroll nown | Creates Elanthipedia forms for renown scrolls. The results are logged to the RenownScroll-Guild.txt file in Genie's Logs folder. See Elanthipedia for documentation. |
Research (Continual) | .research | Researches augmentation, warding, utility, and fundamental, prioritizing lower-ranked skills. |
Research (Once) | .research2 | When you run it, a menu will prompt you for the research project. It will keep researching it until it is finished. Be sure to cast Gauge Flow beforehand. |
Retreat | .retreat | Retreats to maintain missile range. |
Sell Item | .sell %item | Repeatedly sells an item in your pack (or throws it away if worthless). |
Sell Bundle | .sellb | Removes and sells your bundle. |
Sell Gems | .sellgems | Sells your gems. (Script by Azarael.) |
Load Genie Settings | .settingl | Reloads Genie settings from config files. |
Save Genie Settings | .settings | Saves current Genie settings to config files. |
Shift | .shift | Menu-based shifting script for Empaths. |
Shift Options | .shiftl | Lists your available shift options. |
Shift Progress | .shiftp | Used by the Shift script, this updates your customer on the current status of a shift. |
Shift Options by Race (Customer Mode) | .shiftr %player | Tells your customer the shift options for his race. |
Shift Options by Race | .shiftr2 | Lists the shift options for a given race. |
Shop Item | .shop %item | Displays SHOP information for every item of the same type. |
Shop Inventory | .shop2 | Shows the SHOP inventory in the current room. |
Shop Crossing | .shopc | Runs through every Trader-owned shop in the Crossing's Market Plaza and log inventory, making it easier to find what you want and compare prices. Requires other settings and scripts. See Elanthipedia for documentation. |
Shop Riverhaven | .shopr | Runs through every Trader-owned shop in Riverhaven's Knight's Hall and log inventory, making it easier to find what you want and compare prices. Requires other settings and scripts. See Elanthipedia for documentation. |
Shop Shard | .shops | Runs through every Trader-owned shop in the Shard's Crystal Plaza and log inventory, making it easier to find what you want and compare prices. Requires other settings and scripts. See Elanthipedia for documentation. |
Skill Data | .skilldata | Analyzes experience pulses (not my script). See documentation |
S'Kra Language | .skra %player | Gives greetings and farewells in the proper form of address (q'alrin, smolgan, ru'atin, or pohan). It then switches to speaking the S'Kra language. See Elanthipedia for documentation. |
Sleep Mode | .sleep | Enters idle/sleep mode by turning on avoidance flags, closing containers, ending classes and performances, and releasing cyclic spells. Requires the Idle and AFK Message scripts. |
Sort Boxes | .sortbox | Sorts boxes in your pack. |
Sort Gems | .sortgem | Sorts gems in your gem pouch. |
Sort Herbs | .sortherb | Sorts herbs in your herb pouch. |
Span->Length Converter | .span %number of spans | Converts from spans (a unit of length) to meters, yards, feet, inches, and centimeters. |
Spellbook Opener | .spellb1 | Retrieves and opens your spellbook. Supports both types of locks. |
Spellbook Closer | .spellb2 | Closes, locks, and stows your spellbook. Supports both types of locks. |
Spellbook Show | .spellbs %player | Retrieves your spellbook, shows it to someone, and puts it away. |
Start Script | .start | Run this when you log in. It toggles highlight classes, turns on the ExpEcho Plugin, switches your language to Common, runs the Awaken, Sort Gems, Sort Herbs, and Set Local Currency scripts, and sorts your inventory from head to toe. |
Stay Put | .stay | Avoids dragging, holding, and dancing. |
Store | .store | Configures default STOW containers. |
Advanced Patient Healing | .take %player | Advanced patient healing script that prevents over-healing deaths. See Elanthipedia for documentation. |
Advanced Patient Healing (Save Bleeders) | .takeb %player | Similar to Advanced Patient Healing except that it preserves the patient's bleeders. See Elanthipedia for documentation. |
Advanced Patient Diagnosis | .takec %player | This script merely checks whether any of the patient's current wounds would kill you. See Elanthipedia for documentation. |
Advanced Patient Healing (Deader) | .taked %player | Same as Advanced Patient Healing except that the messaging is more appropriate for a deader. See Elanthipedia for documentation. |
Advanced Patient Healing (Save External Wounds) | .takemost %player | Similar to Advanced Patient Healing except that it preserves the patient's external wounds. See Elanthipedia for documentation. |
Advanced Patient Healing (Hold Life) | .taker %player | Similar to Advanced Patient Healing except that does the bare minimum necessary to hold life. See Elanthipedia for documentation. |
Quick Patient Healing (Take Everything) | .takequick-all %player | Transfers patient's disease, poison, and uses the TAKE EVERYTHING syntax to transfer all wounds (compatible with wound reduction and wound redirection) |
Quick Patient Healing (Take Everything Quick) | .takequick-all2 %player | Transfers patient's disease, poison, and uses the TAKE EVERYTHING QUICK syntax to transfer all wounds (compatible with wound reduction and wound redirection) |
Quick Patient Healing (Take Most Quick) | .takequick-most %player | Transfers patient's disease, poison, and uses the TAKE QUICK ALL INTERNALS and TAKE QUICK ALL SCARS syntax to transfer all scars and internal wounds (compatible with wound reduction and wound redirection) |
Quick Patient Healing (Take Scars Quick) | .takequick-scars %player | Transfers patient's disease, poison, and uses the TAKE QUICK ALL SCARS syntax to transfer all scars (compatible with wound reduction and wound redirection) |
Instant Patient Healing (Unity Link) | .takequick-unity %player | Transfers patient's disease, poison, and uses the unity link to instantly transfer all wounds (incompatible with wound reduction or wound redirection). |
Teach Room | .tc | Offers to teach your ongoing class to everyone in the room. It will not work without the triggers that set the class variable. See Elanthipedia for documentation. |
TDPs From Ranks | .tdp %number of ranks | Calculates how many TDPs you've earned from having X ranks in a skill. |
Tend Wounds | .tend | Tends wounds that are not tended. (You need only run this once. Afterwards, my wound-tending trigger takes over.) See Elanthipedia for documentation. |
Tend Partial Wounds | .tend2 | Re-tends wounds that are partially tended. (You need only run this once. Afterwards, my wound-tending trigger takes over.) See Elanthipedia for documentation. |
Tend Patient's Wounds | .tendp %player | Tends a patient's untended wounds. |
Tend Prompt | .tendw %player | Prompts a player to tend your wounds when the bandages soak through. |
Time Unit Converter | .time %number | Converts between Elanthian and real-world units of time (both ways). See Elanthipedia for documentation. |
Time Unit List | .timel | Lists the anlaen, andaen (weeks), months, seasons, and years. |
Accept Item Tip | .tip | Accepts (and stows) item that is offered to you. |
Titles: Empath | .title-empath | Lists titles (sorted by skillset placement) for an Empath. |
Titles: Necromancer | .title-necro | Lists titles (sorted by skillset placement) for a Necromancer. |
Titles: Paladin | .title-necromancer | Lists titles (sorted by skillset placement) for a Paladin. |
Kraelyst's Travel Script | .travel2 %destination | Compatible with Genie and Skills 3.0. |
Unwrap Wounds | .unwrapp | Unwraps your wounds (bleeding or not). |
Unwrap and Tend Wounds | .unwrapt | Unwraps your wounds and re-tends them. |
Variable Setup | .var-setup | Walks you through setting most variables used by my scripts and settings. |
Enter Vault | .vault | Enters the next available vault and looks in the vault and on the shelf. |
Exit Vault | .vault2 | Exits your vault. |
Verb Tester | .verb | Tests common verbs on an item. (Warning: some verbs may be detrimental to some items.) |
Bank Withdrawal | .wd %amount in coppers | Withdraws an exact amount from the bank, using the fewest/largest possible coins. (You must be at a bank teller.) See Elanthipedia for documentation. |
File | Origin |
Advance | Final Fantasy Tactics "Bad Times S" |
Alteration | Final Fantasy II (PS1) "Fanfare" |
Award | Final Fantasy Tactics "Treasure, Matey S" |
BadSurprise | Undertale "Bad Surprise" (mus_dununnn) |
Body | Breath of Fire II "Unpleasant Surprise" |
Chatter | EarthBound "Pray" |
Done | Chrono Trigger "Fanfare 2" |
Doorbell | Breath of Fire II "Calling the Whale" |
Error | Chrono Trigger "Huh?!" |
Fear | Undertale "Fear Chords" (mus_fearsting) |
Hit | Pharaoh & Cleopatra "Sword - Attack" |
JustArrived | Undertale "Door Closing" (mus_doorclose) |
Mentor | EarthBound "PSI" |
MindLocked | Chrono Trigger "Fanfare 3" |
MiniFanfare1 | EarthBound "Key Item Fanfare" |
MiniFanfare2 | EarthBound "Spell Learned" |
MiniFanfare3 | Final Fantasy Tactics "Job Level Up! S" |
NewPlayer | Mario Paint "Start Fanfare" |
NewRank | Final Fantasy Tactics "Level Up! S" |
OhYes | Undertale "Oh Yes!" (mus_ohyes) |
PartyJoin | Final Fantasy IV "Fanfare B" |
PowerfulEnemy | Final Fantasy IV "Surprise" |
Raffle | Breath of Fire II "Victory!" |
Rimshot | Undertale "Rimshot" (mus_rimshot) |
ScriptEnd | Final Fantasy Tactics "Good Times S" |
Shift | Secret of Mana "Got an Item" |
Soul | Undertale "Saved by the Soul" (mus_f_saved) |
Speech2 | Children of the Nile "Dance1" |
Speech | Children of the Nile "Play Lyre1" |
Spell | Zelda II: The Adventure of Link |
Spooky | EarthBound "Spooky" |
Thief | Super Mario RPG: Legend of the Seven Stars "Shock!" |
Transportation | Final Fantasy IV "Ship Ahoy" |
Unease | Chrono Trigger "Riddle of the Past" |
Victory | Secret of Mana "Victory" |
Wawa | Undertale "Incidental Music" (mus_wawa) |
Whoa | EarthBound "Whoa!" |